After doing some research on my own I found that by deleting the debug.keystore file everything fixed itself.

So currently I'm exporting my game strictly for testing to the Android.

However, when I attempt to build for the Android, I get these errors:

Using keystore: C:\Users\Tim Williams.android\debug.keystore THIS TOOL IS >DEPRECATED. See --help for more information.

Debug Certificate expired on 4/14/12 11:18 AM

UnityEngine.Debug:LogError(Object) PostProcessAndroidPlayer:BuildApk(String, >Boolean) (at C:/BuildAgent/work/b0bcff80449a48aa/Editor/Mono/BuildPipeline/PostProcessAndroidPlayer.cs:1014) PostProcessAndroidPlayer:PostProcess(BuildTarget, String, String, String, String, String, String, BuildOptions) (at C:/BuildAgent/work/b0bcff80449a48aa/Editor/Mono/BuildPipeline/PostProcessAndroidPlayer.cs:444) UnityEditor.HostView:OnGUI()


Error building Player: UnityException: APK Builder Failed! Failed to build APK >package. See the Console for details.

Does anyone have any ideas what these errors are, and how I could fix them? This is my first time building for any mobile device, so I'm a bit confused (Also, I do have the Android SDK.)




closed as off topic by Tetrad Apr 24 '12 at 16:27

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  • 1
    \$\begingroup\$ Congratulations, you've been developing for Android for 1 year. ;) Please reference the insanely popular post stackoverflow.com/questions/2194808/… \$\endgroup\$ – Chuck D Apr 24 '12 at 4:51
  • \$\begingroup\$ Since this problem has been solved I'm going to go ahead and close this question since otherwise it'll just get bumped. \$\endgroup\$ – Tetrad Apr 24 '12 at 16:26

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