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I get the following errors on the LibGDX tutorial "Simple App"

Exception in thread "main" java.lang.UnsatisfiedLinkError: no gdx64 in java.library.path at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.loadLibrary0(Unknown Source) at java.lang.System.loadLibrary(Unknown Source) at com.badlogic.gdx.utils.GdxNativesLoader.load(GdxNativesLoader.java:118) at com.badlogic.gdx.backends.lwjgl.LwjglNativesLoader.load(LwjglNativesLoader.java:41) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.(LwjglApplication.java:52) at com.badlogic.drop.DesktopGame.main(DesktopGame.java:7)

I copied and pasted the final code onto the project, but I don't know why it wont run.

Whats the problem? Is it the project set-up?

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  • \$\begingroup\$ Look at youtube.com/watch?v=vLx_72qxK_0&feature=player_embedded#! \$\endgroup\$
    – Chuck D
    Apr 17, 2012 at 19:11
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    \$\begingroup\$ I'm asking what is the problem. Not how to set it up. \$\endgroup\$
    – Blue
    Apr 17, 2012 at 19:46
  • \$\begingroup\$ Try posting on the libGDX forums, you get generally better responses than gamedev.se \$\endgroup\$
    – ashes999
    Apr 17, 2012 at 20:00
  • \$\begingroup\$ In the video it shows linking to gdx natives. It looks like the gdx64 natives can't be found. Did you include them? code.google.com/p/libgdx/source/browse/trunk/gdx/libs \$\endgroup\$
    – Chuck D
    Apr 17, 2012 at 20:12
  • \$\begingroup\$ I have gdx-backened-lwjgl-natives, gdx-backened-lwjgl, gdx-natives, and gdx. \$\endgroup\$
    – Blue
    Apr 17, 2012 at 20:18

1 Answer 1

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Update the libraries of libGdx.

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