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I was wondering if anyone had any links to good reads or books in regards to things to think about when developing a RTS game, I would have been reading things like this and this but would like to read more into it.

Also I have development experience and soon would like to start building the skeleton myself but if anyone has any additional articles about the process (not in programming, but more on planning) that would be great help.

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closed as off-topic by Alexandre Vaillancourt Jan 25 at 1:52

This question appears to be off-topic. The users who voted to close gave this specific reason:

  • "Questions about "how to get started," "what to learn next," or "which technology to use" are discussion-oriented questions which involve answers that are either based on opinion, or which are all equally valid. Those kinds of questions are outside the scope of this site. Visit our help center for more information." – Alexandre Vaillancourt
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You could read some Gamasutra features. That's usually a good source of information, from people that actually ship games:

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