I was wondering if anyone had any links to good reads or books in regards to things to think about when developing a RTS game, I would have been reading things like this and this but would like to read more into it.

Also I have development experience and soon would like to start building the skeleton myself but if anyone has any additional articles about the process (not in programming, but more on planning) that would be great help.


closed as off-topic by Vaillancourt Jan 25 at 1:52

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You could read some Gamasutra features. That's usually a good source of information, from people that actually ship games:


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