I was wondering if anyone had any links to good reads or books in regards to things to think about when developing a RTS game, I would have been reading things like http://content.gpwiki.org/index.php/RTS_Design_Guide and http://www.oxeyegames.com/category/rts-design/ but would like to read more into it.

Also I have development experience and soon would like to start building the skeleton myself but if anyone has any additional articles about the process (not in programming, but more on planning) that would be great help.

  • I would try modding or something easier first. – ashes999 Apr 16 '12 at 23:28
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    @ashes999 Na, go all in. You only live once. :) – MichaelHouse Apr 16 '12 at 23:41
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    "Go hard, or go home" – GameBoii Apr 16 '12 at 23:53
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    So start it already. Why keep reading up on it? You'll find out what you don't know when you starting getting into the thick of it. – MichaelHouse Apr 17 '12 at 0:05
  • You guys are hardcore. It's just basic risk management. – ashes999 Apr 17 '12 at 2:28
up vote 10 down vote accepted

You could read some Gamasutra features. That's usually a good source of information, from people that actually ship games:

  • Wow, never herd of Gamesutra, many thanks sir, I'll give some of these a read! – GameBoii Apr 17 '12 at 22:22

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