I read this question, but didn't understand the implementation suggestions with SFML on C#.

For example, right now I'm just trying to make sure that the mouse crosshairs stay onscreen constantly. I tried using this code:

        View lastView = this._mainWindow.GetView();

After drawing all other sprites and before call this._mainWindow.display(), when beforehand I set crosshair.Position based on its position relative to the window, not the view. This just keeps the screen locked and prevents screen scrolling. Any suggestions?


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.