# How would I achieve diablo like 2D isometric projection?

I am in the process of coming up with an idea for a game, and I would like it to be isometric like Diablo. The problem is I have no idea how it achieves the effect of height like in the following screenshot (on the columns):

Whatever the case, I'm sure it is going to be harder to achieve then creating a traditional isometric game, but any ideas regarding the topic would be greatly appreciated.

• What 'effect of height' is in that screenshot? Could you freehand some circles in there? – Pubby Apr 16 '12 at 8:37
• The arched walls - They appear to be going 'up'. – Darestium Apr 16 '12 at 8:47

For multiple levels the higher levels have higher depth than any of the previous. You also translate them upward by I think (height-of-the-tile - (width-of-the-tile / 2)) pixels.