Unity3d vector and matrix operations

I have the following three vectors:

• posA: (1,2,3)
• normal: (0,1,0)
• offset: (2,3,1)

I want to get the vector representing the position which is offset in the direction of the normal from posA.

I know how to do this by cheating (not using matrix operations):

Vector3 result = new Vector3(posA.x + normal.x*offset.x
posA.y + normal.y*offset.y,
posA.z + normal.z*offset.z);

I know how to do this mathematically Note: [] indicates a column vector, {} indicates a row vector

result = [1,2,3] + {2,3,1}*{[0,0,0],[0,1,0],[0,0,0]}

What I don't know is which is better to use and if it's the latter how do I do this in unity? I only know of 4x4 matrices in unity. I don't like the first option because you are instantiating a new vector instead of just modifying the original. Suggestions?

Note: by asking which is better, I am asking for a quantifiable reason, not just a preference.

• I'd say that doing it only with a Vector3 in this case is better, as it will be faster than transforming it by a matrix. Apr 13 '12 at 18:08