I'm wanting to test my hand at writing an RTS (something I've never gotten very far with), and so I'm looking for an indie engine that would give me the most success with a quick setup that I can then tweak and start to get the ins and outs of RTS design/development.
I've had a bit of familiarity with both Torque and Unity both, but never from that perspective.
Which would get me closer to base prototype faster?