How to use different texture(image) for different resolution in libGDX? Also specify how to detect it from asset folder?
The question is pretty vague, but if I'm interpreting it correctly, you're going to need to do it manually, but libgdx can help. You're going to want to use the
ResolutionFileResolver. The author of libgdx provides an example in his
AssetManagerTest. I wrote about how to use the
ResolutionFileResolver in this answer.
I think if you read through the code, that should be enough to get you started, and you can come back with more specific questions.