I recently start learning Unity3D and following VTC's video tutorials and others tutorial, so far i've found it very easy to work it and to create stuff, i havent got to the part where i need to script anything YET.
While i still havent hit the scripting part yet i did like to ask:
- Do i really need to script anything to make a simple game with it ? (why am i asking this ? until now from the tutorials i've been watching it seems that unity3d has most of the physics and codes needs to create a working version of a simple game, for example making falling crates, the rigidbody functions, it taking into account flags and grass being touched by the wind and moving)
- What are some simple examples of where will i be scripting for ? (just wondering if there will be something to script for even for a simple game and what would that be)
- When i build the finish project will it compile everything as if it was a VS project and make a working version without the need of any other wrappers for it is data, etc ? (this is sort of self replied by their webpage but i just wanted to confirm if i got this right)
I am aware those might be subjective questions but while i am unexperienced with it and havent found anything related to those questions yet or havent meet the end of a project to be able to confirm for myself i would like to receive some advices and information in regards this.
PS: i did a search but i was not sure of what should i look for to find answer for this kinda of questions so if this is a duplicate of any sort let me know and i will delete it once i am pointed out for the duplicate.