# How to resize an image loaded using ContentManager in XNA

I am new to XNA programming and I loaded the background image using ContentManager as a Texture2D object.

The background image which I have is of size 480*320. I have kept the minimum game window size as 640*480. My question is how would i resize the background image to the size of the game window.

SpriteBatch.Draw(background_texture, GraphicsDevice.Viewport.Bounds, Color.White);