I´m creating Groups that contains Sprites and adding bodies with box2D, but when I create many of this my animation gets very slow. How can I handle it?
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3\$\begingroup\$ You have to provide more specific information about what you are doing. Also, what does "my animation gets very slow" mean? \$\endgroup\$– user9790Mar 1, 2012 at 17:09
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\$\begingroup\$ I'm creating many Sprites and I add them to my stage, over 100, and the frame rate gets low (the slow animation) any clue ? \$\endgroup\$– magorichMar 1, 2012 at 19:18
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\$\begingroup\$ Can you show the code for how you create, store, and update the sprites? \$\endgroup\$– Steve BlackwellMar 2, 2012 at 2:02
1 Answer
Have a look at this if you're using spritebatch http://code.google.com/p/libgdx/wiki/SpriteBatch#Performance_tuning
And also if your bodies are static terrain and don't animate, then you should be using SpriteCache. Ex. you are building tile based terrain