What is the difference between a video game developer and a video game designer?

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    \$\begingroup\$ We're in the realm of semantics, here. Some people mean "programmer" when they say "developer", while some mean "anyone who contributes to the development of the game", which includes artists, designers, programmers, audio technicians, etc. \$\endgroup\$ Feb 25 '12 at 9:38
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    \$\begingroup\$ -1: For accepting the first answer that came up, without bothering to wait twenty minutes to see if a better one came along. \$\endgroup\$ Feb 25 '12 at 15:56
  • \$\begingroup\$ People went to the effort to answer your question, so the courteous thing would be to accept one. ;) \$\endgroup\$
    – Engineer
    Apr 26 '14 at 21:04
  • \$\begingroup\$ @DMGregory it would make more sense to set the newer Q as a duplicate for the older Q. Not the other way round \$\endgroup\$
    – Kromster
    Jul 21 '17 at 19:17
  • \$\begingroup\$ @Kromster we don't have a strict rule about chronology, and the newer question has both more detail and an accepted answer.. So if I were looking to link users to a canonical post on the topic, I would prefer that one. (I may be a bit biased for having written that answer, of course. ;) ) \$\endgroup\$
    – DMGregory
    Jul 21 '17 at 19:45

If you meant by developer is programmer, I'd really like to correct that.

Developer means any person that has a role in the development of the game. Consists of roles: Producer, Programmer, Artist, and Sound are the most basic high-level position in video game development. "A game developer is anyone who has any involvement with the creation of the game at all. Engineers, animators, modelers, musicians, writers, producers and designers who work on games are all game developers." (qtd. from The Art of Game Design by Jesse Schell)

If you really meant programmer/engineer when you said developer, then they are the ones who "program" the game; as in, putting all the pieces of the game - ideas, arts, sound, implementation, etc - into a whole playable state.

Designer, on the other hand, are the ones who "designs" the features in the game. Not strictly into just ideas, but rather, much more in-depth than that. Designers focus on giving details about how game features are going to be implemented. This doesn't mean they are the only ones who are limited to doing that, but it is the position where it's their sole role to think through things more in-depth. Typically, design just means "decisions about how the game should be" (qtd. Jesse Schell). But in reality says it's much more stricter than that if you mean the job position "game designer." Game Designers tend to have the most demanding wide variety of skills because you have to consider as many things as possible, including but not limited to business, animation, mathematics, music, communication, technical writing, psychology, and much more. It doesn't mean that you have to have all those skills, but the more knowledge you know the better.

  • \$\begingroup\$ Thanks for the quote from Art of Game Design, I was looking for an authoritative reference. For others searching, it's in the intro on page XXV. \$\endgroup\$
    – jhocking
    Apr 20 '15 at 12:41

A game developer is a person who can make a game from scratch by themselves, very difficult and hard to find actual qualified game developers. Development teams consist of game developers, artists (2d,3d,sound) and management level (producers, distribution managers).

A game designer is typically a game developer who has proven his/her worth in a team, has a vast amount of experience and at least one shipped title to their name. They are chosen to make executive decisions that effect the direction of development, thus why they need to be able to program, design & manage - so they can make calculated decisions. (when this is an individual it would be considered an indie developer and not a designer as designer is not an entry-level position in the games industry).

Hope this helps

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    \$\begingroup\$ -1 for arbitrary definitions that don't even remotely match up across the industry. i.e., there are tons of entry-level game designer positions (level designers, systems designers, writers, etc.) and most of them are not even remotely "developers" under your definition (even the lead game designer of a project rarely has any experience as an engineer, and most have much less "executive decision" power in a project than you seem to think). \$\endgroup\$ Apr 26 '14 at 21:20

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