I'm looking for a decent sprite sheet packer.


  • Command line interface for Linux.
  • Effective packing algorithm.
  • Configurable padding between sprites in the sheet.
  • Configurable fixed sprite sheet size (i.e. pack to many sheets).
  • Duplicate sprites detection, preferably with some tolerance to allow for FP errors when packing rasterized vector images.
  • Auto-crop by transparent pixels (i.e. sprite is cropped when packed and it is correctly reflected in the data).
  • Support for web-graphics formats (jpg, png at least).
  • Reasonable data output format (sprite sheet indes).

Paid software is okay as long as the price is reasonable.


4 Answers 4


My TexturePacker currently supports Ubuntu. What Linux would you need? The command line works too - and it has all the features you need.

  • \$\begingroup\$ Ubuntu it is. Will check out texturepacker, thanks for all who answered. Will accept some answer when we will decide on what to use. \$\endgroup\$ Feb 10, 2012 at 18:36

Have you checked TexturePacker? It has a considerable list of features and at first sight seems to cover all or most of the features you listed. For instance, it seems to work under linux and has a command line tool that you can plug into your build process. Also seems to be capable of detecting and handling duplicates.

As for the price, it states on the front page that most features are available for free. If you need one of the features that aren't available, you can request a free license if you're a blogger or a framework developer. Otherwise the full price at the moment seems to be 25$ for TexturePacker Pro.

  • \$\begingroup\$ i tried this, and the free version adds "watermark" on some sprites, so i wouldnt say its usable as is. \$\endgroup\$
    – idev
    Feb 10, 2012 at 19:24
  • \$\begingroup\$ It only adds the watermarks if you use "pro" features. Before you publish you get a list if features which trigger the water marks. E.g. color reduction, dithering etc. \$\endgroup\$ Feb 22, 2012 at 7:00

John Ratcliff has a code snippet to do this, and it's hosted on Google Code. You'd still have to write the command-line code around it, though.


TexturePacker does all of the things you're looking for. There's a Linux version but according to this (rather old) post, the command-line interface isn't working yet. I don't know if that has been fixed in the mean time or if it's still an issue.


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