I am using a kinematic body for my moving platform on x-axis, so I set the linear velocity to b2vec2(5,0)
.
When the player jump on the platform, it works like it is suppose to. But the thing is that my platform is on the obstacle layer and I am moving it with the parallax layer.
So if I setTransform
the kinematic platform to follow the obstacle layer than it's physics will not work and the player will slip-off the platform.
I'm developing for iOS and using cocos2d api. Anyway around this?