I'm not sure what 'pg' is, but can I assume it's educational related?
If so, then are you and your other team members currently working full time in other jobs?
If not, then you may have a great opportunity to start a game development company.
I work full time as a computer programmer, but not in the gaming industry.
I make great money and I'm very grateful for my job. I just wish I could switch to a game programming role, but without any portfolio or industry experience, I would start at a very low wage (I assume a 50%-75% pay cut!).
My current monthly expenses prevent that.
Me and my three nephews (we're ALL programmers and NO artists!) started our company a year or so back. I can only work after my day job and other commitments, and same as my nephews. We can't even work on the same project, as we're never together, so we have 3 projects on the go.
If LUCKY, we'll have two games done by summer.
You on the other hand have two options.
Get an industry position, if you can find one.
Or, start your own company, but expect to wait 6+ months (and that's not guaranteed either) before expecting any payments to start coming in. Can you last that long without an income? As a recent student, maybe you can. Can ALL of you?
If you need a regular job, you could try working after working hours, like we are. You may find life gets in the way, or your other partners aren't all at the same enthusiasm level.
How are you going to split / distribute the profits? What if 4 people do 99% of the work? Who's going to pay for the initial expenses? The start up costs could be minimal. You all probably have your own computers. You would need to purchase development software, so keep than in mind. Plus other misc fees and licenses.
Be warned, when you are finally 90% done your game, you'll realize that you still have the last 90% remaining! There are so many fine details to take care of.
Ideally your team should have somebody dedicated to programming, art, music/sound, marketing/promotion/PR, business/managing. Game assets can be purchased / licensed by other companies, but having a team member dedicated means your final product (and future products) will have a consistent look and feel, and ambiance.
If you still are considering it, I'd say go for it, the experience could be very rewarding. If you finish a product, then AT LEAST you have something for your portfolio. Something to set you apart from the other hiring candidates if you end of looking for an industry position.
Just don't EXPECT to make money. If you expect money, then maybe a regular job may be better. My priorities would be to actually finish a game, gain peer and public recognition, then perhaps make a profit. That may take you 2 or 3 games. It may never happen. There's a big risk you'll dedicate 6-12 months on a game, and never realize any profits. What's your motivation? What is your other team members' motivation?