So, we're making a game in C++ using SDL - a TDS. It was originally intended to be 2D, but our lead programmer wanted to redo the engine and make it 3D. And, now, we really don't know how to go about it.
What model and animation formats should we be using? We're considering COLLADA, and if I understand correctly, we export models as .dae, then the animators import them, make the animation, then export as .dae. We then load them into the game using AssImp, then render, am I right? Or does the animator build a rig, save it as .dae, then the modeller builds on that, saves as .dae, then the animator makes the animations?
Thanks a lot for any help, really appreciate it.