We are currently dealing with the licensing for our upcoming game, and how it works is this: You can build for android, but only from the source code. And guess how much it costs to buy a source code license...
$50,000 per platform. D:
Kickstarter time I suppose!
you can distribute for iOS for as little as $99, and $2500 for a commercial license if I remember correctly. This was according to my recent phone conversation with their licensing team.
It's a shame, but I understand why they have to do it. I assume they had to sign some huge deals with Apple to even be allowed to make games in UDK for iOS, because Apple's terms changed when Epic Citadel Came out. While Fragmentation is of course an issue, I guarantee Apple has something to do with the lack of Android support as well. Just speculation, but Id be surprised if I'm completely off base.