# Making a level editor for my game

I am doing a 2D sprite based game in XNA for WP7, The game logic is simple, you start at some point, you want to avoid obstacles and reach a certain goal.

obviously I need to make many levels for the game to be challenging and funny.

I am considering making a level editor for my game where I can be able to design the level using some kind of GUI then it translates that to a .lvl or something that the game can read and interpret that to a playable level.

• This question is both broad and unspecific, there is absolutely no way of providing an answer. Clear your post and start over. What game are you making? What elements would a level consist of? And what is your problem? You should try making a level file format and a loader that translates a level file into the objects you need. Then if you run into problems you could ask a question. – aaaaaaaaaaaa Jan 28 '12 at 13:30
• More information would be helpful. For instance, what type of game you're trying to make? 3D or 2D? Tile-based or sprite-based? Topdown or isometric? It's also not clear what you mean by "automating". I figure automating would normally refer to something like procedural content generation (where your levels are created automatically using a set of rules) but that doesn't seem to be what you want judging from what you wrote. Do you simply want a level editor for your game? There are many existing tools for that, but they depend on the type of game. – David Gouveia Jan 28 '12 at 13:31
• I restated the question to have better explanation. – smohamed Jan 28 '12 at 13:59
• You probably have to make your own editor, which is specific to your own game. – ashes999 Jan 28 '12 at 14:57