I am doing a 2D sprite based game in XNA for WP7, The game logic is simple, you start at some point, you want to avoid obstacles and reach a certain goal.

obviously I need to make many levels for the game to be challenging and funny.

I am considering making a level editor for my game where I can be able to design the level using some kind of GUI then it translates that to a .lvl or something that the game can read and interpret that to a playable level.

I am asking for an already made level editor for XNA/WP7.

  • 1
    \$\begingroup\$ This question is both broad and unspecific, there is absolutely no way of providing an answer. Clear your post and start over. What game are you making? What elements would a level consist of? And what is your problem? You should try making a level file format and a loader that translates a level file into the objects you need. Then if you run into problems you could ask a question. \$\endgroup\$ – aaaaaaaaaaaa Jan 28 '12 at 13:30
  • \$\begingroup\$ More information would be helpful. For instance, what type of game you're trying to make? 3D or 2D? Tile-based or sprite-based? Topdown or isometric? It's also not clear what you mean by "automating". I figure automating would normally refer to something like procedural content generation (where your levels are created automatically using a set of rules) but that doesn't seem to be what you want judging from what you wrote. Do you simply want a level editor for your game? There are many existing tools for that, but they depend on the type of game. \$\endgroup\$ – David Gouveia Jan 28 '12 at 13:31
  • \$\begingroup\$ I restated the question to have better explanation. \$\endgroup\$ – smohamed Jan 28 '12 at 13:59
  • \$\begingroup\$ You probably have to make your own editor, which is specific to your own game. \$\endgroup\$ – ashes999 Jan 28 '12 at 14:57

I recommend tIDE its open source written in XNA and comes with a rendering engine, and is an excellent starting point.

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  • \$\begingroup\$ Regarding game specifics, tIDE supports custom properties at map, layer, tileset and individual tile level. Hence, can have your game code interpret these properties, for example: entry and exit points to a level, enemy spawn points etc. Hope that helps. Colin (tIDE developer) \$\endgroup\$ – colinvella Feb 24 '12 at 21:48

I have no first hand knowledge in this field, but here are the "Google answers" to your question.

You could use GLEED2D if you want free form levels, or you could use Tiled Map Editor if you want tile maps.

See also: Tools for creating 2d tile based maps

Depending on your choice of map editor you might be able to find a suitable importer for XNA, otherwise you'd have to write one yourself.


You probably have to make your own editor, so that it will "know" about specifics to your game. I did this too, and I just used straight serialization/deserialization instead of having to code save/load. Saved time, but not terribly portable.


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