# Texturing (or seeing through) the back of a plane

I've got a basic textured quad forming a plane. When I move the camera or rotate the plane to see the back of it, there is no texture there.

The effect I want is as if the plane were a clear piece of glass, so that I'd be seeing the texture from through the other side. I was hoping this was going to happen automagically. Is there an easy way to accomplish such a thing, or am I going to have to manually flip the texture and assign it to the back?

Thanks!

RasterizerState stat = newRasterizerState();

• Thanks, I had a feeling there was a simple way! I'm new at this so it took me a few minutes to realize I had to set GraphicsDevice.RasterizerState = stat but it worked a charm! Now, I don't suppose there is any easy way to have my lighting show through the plane so that it really does seem like glass? What I mean is that the backside of my plane is not being lit in the same way as the front. – idlewire Jan 28 '12 at 1:10
• @idlewire As a one-liner: GraphicsDevice.RasterizerState = RasterizerState.CullNone; – David Gouveia Jan 28 '12 at 4:28