I've got a basic textured quad forming a plane. When I move the camera or rotate the plane to see the back of it, there is no texture there.
The effect I want is as if the plane were a clear piece of glass, so that I'd be seeing the texture from through the other side. I was hoping this was going to happen automagically. Is there an easy way to accomplish such a thing, or am I going to have to manually flip the texture and assign it to the back?