I need to map a partially transparent texture on a flat quad with panda3d. With the quad as a canvas I'd like to create something like sprites positioned in the 3d coordinate system.

isometric tree

I wanted to render a tree. As you can see the color values of the trees border have been stretched over the texture. How can I change the texture mode to include the alpha channel ?

I just don't know how to get hold of the right settings. A link to the right manpage would be perfect. If you need more information about the setup you might want to look at my other question: How do I use setFilmSize in panda3d to achieve the correct view?


ThomasEgi on the panda3d irc channel solved the problem. It's actually embarrassingly simple. You need to call


Actually there are multiple transparency modes:


The manual explains these stuff.


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