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I have a 3D box in which I have some holes. The thing is that when I look through the holes, I can't see the wall of the box that should appear as the inner wall.

How can I draw this as well?

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I think you have backface culling enabled. It can be enabled with this to None.

In XNA 4.0 : GraphicsDevice.RasterizerState = RasterizerState.CullNone;

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