I'm developing a tycoon game, and with most games in the "genre", some in game things just take time. Making money, waiting for things to happen, etc. For mobile gaming (ios, android), how do I keep this entertaining. Without talking specifically about my game, there are day cycles / things that happen at certain points (can I be more general?...)
There's different possibilites, and some I've seen have either a fast-forward button or something in order to not make it boring. (I'm talking about a tycoon game with a little bit of stuff to do; you can't constantly be busy like sim city or something). Do I just have notifications generated at certain times to tell the user a "day is over" or a "power up is attained"? Or would that get too annoying?
I'm open to any ideas on how to keep users interested, but it's really not a game that you can constantly play for hours. Not enough stuff to do, doesn't require that much micro-management.