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11 years, 2 months ago
Here is the artifact:
Here is some clarifying information:
This appears only at 480 units from the origin, and seems to get worse (to a point) as I move away.
All water should have sand rendered behind it, but the sand should be occluded (since I will eventually be rendering the water semi-transparently).
Here is my guess:
This looks like z-fighting, but my issue with this hypothesis is that none of these polygons are co-planar.
Jan 4, 2012 at 5:31
John Gietzen John Gietzen
447 4 4 silver badges 11 11 bronze badges
What are your far and near clipping planes set to? Try adjusting them to be closer together and see if that solves the issue. I think it's z-fighting as well, and it could crop up even if the polygons aren't on the same plane, depending on the precision of the depth buffer, the closeness of the clipping planes, etc.
Jan 4, 2012 at 6:05
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