I am building a MMO game server for a 2D game and am currently implementing the collision detection, and I am would like to know what I should do.
Lets say I have 1000 players playing and 10,000 objects, should I just iterate over them all to determine if colliding? This seems a bit pricey.
I could separating the world into chunks and iterating every object for each player in it's chunk.
I would like to know some other ideas or what is standard. What's the best way for a MMO server to handle collision detection with static objects
?