Here's my dilemma : I want to have light sources placeable by the player, in terms of lanterns.
I know the best way to do this is to use pixel shaders, which I have done a lot of research and use on, but it seems so far that the lights are static.
So what would be the best method to create a dynamically lit scene?
I already have to workings of a few classes to make 2d lights (Color, Position, Type, Direction, Power) but it is just rendering that is the problem.
Thanks for your considerations!