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How can I map serverless different logins (Facebook, Apple, Google Play) to one Account in Unity CloudSave?

Or is it automatically done when we are logging in via AuthenticationService?

I read the documentation on approaches to authentication, but am still unclear on this use case.

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  • \$\begingroup\$ Okay at the moment I can link Facebook account to one anonymous account but when I login to facebook on another account the data from previous account are not loaded. \$\endgroup\$
    – Bogdan
    Commented Jun 15 at 17:35

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