There are many Unity assets that create simplified LOD's for many complex or big meshes. This LOD technique will make the apps run faster and more efficient.
I am new to Unity and LOD. So, I am curious about how LOD works. (I am sorry if my questions are too basic and not interesting.)
Here is the situation:
Suppose I have a BIG mesh with 20,000 triangles. Then, I use a Unity asset to create 3 LOD's for this BIG mesh. My questions are:
(1) If I generate 3 LODs for my original FBX (as mentioned above), does this mean this Unity asset will generate 3 separate FBX files for these 3 LODs, and store these 3 FBX files into my project, which will increase the size of my project (and APK) ? (Or they don't actually generate 3 physical FBX files for these 3 LOD's ?)
(2) If the answer to question (1) above is that the Unity asset actually generates 3 separate FBX files for these 3 LOD's, then I would like to have this next question: If I generate 3 LODs for my original FBX, can I only keep and store ONLY the "LOD 2" to my project and use ONLY this "LOD 2", and then delete "LOD 1" and "LOD 3" ?
PS: For example, here is the link to one of the Unity assets that simplify the BIG meshes:
NOTE: Please note that I am not affiliated with this Unity asset in any way, shape or form. I am not promoting this asset. I am only learning about how LOD works.