Is there a way to precalculate movement from a Rigidbody in Unity and show this with a line renderer for example? I want to make a physics based marble game and show the path the marble is going to take with a line renderer or something like that. The problem is, though, that I only know ways that woukd draw a line with the speed the marble would roll down, such as having another invisible marble. Setting Time.TimeScale is also no solution because the constant change of timespeed is no good.



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