I'm new to Unity. I was wondering what the best workflows were for placing colliders.
I'm going for high performance, and I've heard that mesh colliders aren't as performant as just placing down box colliders. So I assume that placing down a bunch of box colliders everywhere is the best for performance.
This is a pretty frustrating process because it's hard to visualize my box colliders after placing a new one (they only render if they're selected). It's also pretty difficult to tell if I'm lining everything up OK in the world.
Here's a short vid of what I'm doing: clone, move, nudge, repeat, hope that I'm setting up things in a way that is at least sort of lining up with the meshes.
I have a hard time believing that everyone is doing this, so what are people doing?