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The situation can be illustrated by a few pictures.

here is a characterenter image description here

After i put a gun under his right handenter image description here

As you can see, when I select spine.003, its position is now located at the gun. When I try to rotate the spine, it will use that gun position as a pivot point, which is definitely unintended. And after I delete the gun, the spine's position goes back, and everything is fine again.enter image description here

Strangely enough, the breast position remains unaffected, while only the spine is affected. Why is this happening?

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  • \$\begingroup\$ Are you using any inverse kinematics? \$\endgroup\$
    – Pikalek
    Mar 27 at 15:32
  • \$\begingroup\$ I'm not using any IK \$\endgroup\$
    – pond
    Mar 28 at 1:37

1 Answer 1

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In the Scene view, click the "Toggle Tool Handle Position" dropdown, and select "Pivot".

enter image description here

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  • \$\begingroup\$ Thankyou so much! \$\endgroup\$
    – pond
    Mar 28 at 1:35
  • \$\begingroup\$ @pond You're welcome, glad to help! \$\endgroup\$
    – Kevin
    Mar 28 at 2:04

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