I have a case where I want to rotate a bone that is otherwise controlled by an animation.

The bone is the head bone of a humanoid skeleton. I have attached a BoneAttachment3D to which is childed a Camera3D. This is because when the player is idling, I want the camera to be looking around per the animation.

When the player grabs the mouse and starts looking around, I want the head bone to rotate around the X-axis so the head and the camera can look up and down. The Y rotation turns the whole body, so it is not subject to the bone limiting rotation around that axis.

Can someone point out how to rotate the head bone around just the X-axis?



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