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Why is it that when I compile this application in Unity for Android, the graphics completely break (camera image output). Maybe I need to set something special in the Player settings? I'm using the SLAM-ARLab library on GitHub.

Screenshot

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  • \$\begingroup\$ Just from the github you linked, there are already a few extra steps you need to do for android. Have you done those? Especially, the libc++_shared.so is required but it is not included when exported from Unity3D. and When first installing the app, you need to copy the Config folder to the /storage/emulated/0/Android/data/com.labx.arlab/files/ directory so that the app can find config files. and To use the app, don't forget to grant the camera permission. \$\endgroup\$
    – Zibelas
    Mar 13 at 6:22

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It was a Unity bug with getting WebCamTexture, I changed the resolution (height and width) to 640x480, and everything worked.

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