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I'm trying to understand why ProBuilder only has FirstVertex or Center as pivot locations. Why not base center?

How does one set the pivot to be base center of a mesh at runtime?

https://docs.unity3d.com/Packages/[email protected]/api/UnityEngine.ProBuilder.PivotLocation.html

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  • \$\begingroup\$ We usually cannot answer "why" questions. You'd have to ask the developers of ProBuilder directly why they chose not to implement that particular feature. \$\endgroup\$
    – DMGregory
    Feb 25 at 12:13

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