At 4:10 of the tutorial you linked, Code Monkey says:
The other [package] that we need in order to be able to render things is the Entities Graphics. You only need this one if you actually want to render entities, meaning you can just use entities without any entities visual.
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Now one more note related to this Entities Graphics: this one only works either URP or HDRP. It does not work with the built-in render pipeline.
The description for this package says it provides the "systems and components for drawing meshes using DOTS".
So you can use DOTS entities without this package / without URP or HDRP, you just won't be able to directly draw meshes with those entities.
What good is an entity you can't draw? Consider off-screen simulation. Imagine you're making a city management sim. You want to be able to update the simulation of the whole city all the time, even if not every agent/process in the city is a mesh currently visible on-screen. And you want to do that as efficiently as possible, without impacting framerate. So farming out that simulation to DOTS entities that can distribute work among background threads and benefit from burst compiling makes a lot of sense.
Then, if a subset of those entities correspond to pedestrians / vehicles / buildings / props / animals visible in the current camera frame and zoom level, you can spawn conventional game objects, particle systems, or VFX to render just that subset, without rendering a whole sub-scene of entities directly.
We used a technique similar to this in the game Starlink: Battle for Atlas (not in Unity) to handle updating the behaviour of allied and enemy factions on the other side of the planet or on other planets from where the player was currently playing. When the player came in-range of one of these background "SimUnits", we up-rezzed it to a fully-realized game object with a display mesh and full AI behaviour, then when they went out of range, de-rezzed it back to a SimUnit in the pool for efficient batch simulation.
If your application requires rendering many entities, then you'll need to switch to URP/HDRP and install the Entities Graphics package to enable this.