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I'm new to Maya. I mirrored my box, combined and merged the pieces and tried to delete edges in the middle. I see in the channel box that the application registers the command, but edges won't delete. What may be the reason?

The box

Channel box

Outliner

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  • \$\begingroup\$ Just a hunch, but try deleting the edges twice. When you put the two halves together [ ] + [ ], it may be the case that there's technically two edges at the seam (one from each half), so it may be that you're deleting one, but still seeing the second. \$\endgroup\$
    – Pikalek
    Commented Feb 22 at 15:37
  • \$\begingroup\$ Thank you for your answer! I forgot to mention, that I mirrored the two sides the old-fashioned way: duplicate, translate -1 on X, combine and merge. Interestingly, if I'd deleted the top faces, I could see the face in the middle that wouldn't delete with the delete key but could be deleted from the Outliner. After that, I deleted the face before translating it to -1 on X, then rotated the second half and merged the pieces. The Mirror function worked fine right away, though. \$\endgroup\$ Commented Feb 22 at 22:04
  • \$\begingroup\$ You're welcome - but I'm not totally clear as to if my suggestion lead you to a successful conclusion. If it did, I encourage you to summarize the steps you took & post them as answer. I made my suggestion as a comment because I've not actually used Maya - I just made an educated guess. Posting your solution as an answer post helps others with similar problems discover your answer. If my suggestion didn't help you find a solution, please edit your question indicating why that does work (reduces the chance other suggest the same thing). Thanks! \$\endgroup\$
    – Pikalek
    Commented Feb 23 at 0:28
  • \$\begingroup\$ Hey! Unfortunately, it did not. I tried to delete the edges several times to no avail. Still don't know what caused the issue, so can't write down the answer :( \$\endgroup\$ Commented Feb 23 at 20:20

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