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Sometimes in video games the players can walk up to certain objects for example boxes and barrels and shove them around.

How can I recreate this system? What function do I have to use to apply force in the direction I want, and make the object fall over, rotate etc... ?

Here is an example of what I want to achive: https://youtu.be/dVr2BUg_oes?si=BdZ6rtGNZ0loGnnN

https://youtu.be/eqH70ytL4Fs?si=HacUvbzPxvj5j1jl

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  • \$\begingroup\$ Are you looking for how to provide force and push a box or barrel one space at a time, or are you looking for a mechanism to push something so that it continues until it hits an edge, similar to an Ice Block Puzzle? \$\endgroup\$ Feb 21 at 7:37
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    \$\begingroup\$ I want to do something like this:youtu.be/dVr2BUg_oes?si=BdZ6rtGNZ0loGnnN or this youtu.be/eqH70ytL4Fs?si=HacUvbzPxvj5j1jl \$\endgroup\$
    – Nagy Lala
    Feb 21 at 10:05
  • \$\begingroup\$ Ah, after a bit of searching, while I don't know that this will solve the issue, I might recommend trying to add the "Box" or "Barrel" Rigid Body to the player entity when picking it up, then applying force vial the RigidBodyConstructionInfo with the related details - basing that on here - though this may be incorrect for that library (Unfortunately, was having issues tracking it down their documentation, and haven't used it personally myself.). \$\endgroup\$ Feb 21 at 10:49

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