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I'm using post-process with the bloom effect and a custom material with emission enabled.

The intensity of the effect in the scene view doesn't match the intensity in the game, as shown in these images.

Screen view

Game view

The intensity of the emitter on the material is 2 and the intensity on the post-processing volume is 4. I would expect the object to glow really bright, which is the case in the scene view, but it's barely visible in the game.

The effect does work. If I raise the intensity even higher you can clearly see the glow in-game.

Note that it's a 2D game.

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    \$\begingroup\$ Do you have any exposure adaptation or colour grading in effect on your camera? This can remap the burned-out colours you're seeing in scene view into a more controlled range (usually desirable if you want a player to be able to look through a window outdoors and see more than just blinding white). Because the burned look is desirable for your game, you might need to change these defaults. \$\endgroup\$
    – LudoProf
    Feb 12 at 15:38
  • \$\begingroup\$ Are you using URP? \$\endgroup\$
    – Pow
    Feb 12 at 17:42
  • \$\begingroup\$ Are the two images captured from the same display device? Higher pixel-density (which is common in mobile phones) lowers the intensity of blur effects if they weren't coded to consider it. \$\endgroup\$
    – Ifn47
    Feb 12 at 20:50
  • \$\begingroup\$ I have no other effect on the camera. I made no changes to it, except adding the post-processing layer and volume. I'm not using URP. Both images are made on my laptop. \$\endgroup\$ Feb 13 at 22:40

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