I have a couple objects with trail renderers. I was wondering if it was possible to make it so that when an object passes over the trail of another object, it always appears on top ? Because right now the trails are layered by their order in the inspector.
I tried checking if constantly moving the objects on the z axis would fix it, since when crossing another trail, the object would always have a larger z value than the trail at that point, but it didn't work.
I'm using the trail renderer in unity 2D