I have a couple objects with trail renderers. I was wondering if it was possible to make it so that when an object passes over the trail of another object, it always appears on top ? Because right now the trails are layered by their order in the inspector.

I tried checking if constantly moving the objects on the z axis would fix it, since when crossing another trail, the object would always have a larger z value than the trail at that point, but it didn't work.

I'm using the trail renderer in unity 2D

Here purple is always on top and orange is last



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