I have a free character from asset store.
I uploaded it to mixamo and used it to create and download animation(pistol idle)
I decided to change it a bit in blender(only animation, I didn't change structure of the mesh or rig) and export as FBX.
Here I faced a problem.

FBX file structure changed.How it was before opening in blender -> https://i.sstatic.net/0vt7Y.png

How it looks now -> https://i.sstatic.net/Aqf2G.png

I tried different export settings but with no luck. I can't assign my avatar to this fbx object as structure is different.



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