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I'm on Mac and OpenGL and Vulcan are not supported. Even worse, I'm on a 2015 MBP 13". Yeah, can't do much with that.

I spent a full year learning C++ and I have no patience to try and learn Metal which they force on Mac users (with its limited scope — Mac& iOS games only).

I wanted to learn something very useful, practical and cross platform. I've been following the SFML Game Dev book tutorial, but the errors are many. And yes, I went to their GitHub and got the updated code. I still get errors.

SFML does a lot of handholding and I feel like I would find difficulties trying to use something complex.I really want to understand the ins and outs of talking to the system directly. Following a set library feels like I'm just memorizing steps and not understanding what's happening. It would be ok if I didn't get errors trying to do things the "easy way"

Is there a way I can work around this? I want to develop a game using my c++ knowledge.

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  • \$\begingroup\$ Related: unrealengine.com \$\endgroup\$
    – Evorlor
    Jan 21 at 22:31
  • \$\begingroup\$ @Evorlor lol. I can't even run Unity \$\endgroup\$ Jan 21 at 22:36
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    \$\begingroup\$ You should ask on stackoverflow.com about the errors you get. \$\endgroup\$ Jan 22 at 4:30
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    \$\begingroup\$ "OpenGL and Vulcan are not supported" I thought they have OpenGL 4.1? \$\endgroup\$ Jan 22 at 4:31

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If you just want to be able to use Vulkan there's MoltenVK, which is a wrapper on top of Metal.

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