I need a way to carry objects on top of other objects in VR without jitterness causing the objects to fall through a tray for example.
I've tested with rigidbodies having very high friction, this does help with the unrealistic slipping off but both the jitterness of virtual reality and also the ability to teleport creates the need for a better solution.
I'm thinking of some kind of magnet-like system where if you drop an item onto the tray, it becomes stuck until you manually take it off. This would be simple by just checking collisions, parenting the object and making it Kinematic, the issue is it still needs to follow physics where if you tip the tray the object should still be able to fall off.
Has anyone implemented anything like this before or have any ideas on the best way to solve this situation?