For example, in the
LocalizationProvider class a
Sprite is loaded this way
sprite = _assetBundle.LoadAsset<Sprite>(spritePath);
After the localization changed another sprite is loaded. In this case does the previously loaded sprite need to be unloaded in some way?
While working with Resources I used to call
but I couldn't find anything similar for AssetBundle.
The same question about
Sprite (or any other asset) loaded in the Editor with