# Reward System For HTML Game

i am new to coding and have started a little clicker game and right now im working on a reward system for when the players click amout reaches a certain value. i have figured out how to make one reward but im trying to figure out how to make multiple. I want the value of each click using the click_power var to go up by 2 each time. this is my code so far. '''

The button was clicked times

Click Me! let clicks = 0; let click_power = 1; let reward_received = false;
        function addClick() {
clicks = clicks + click_power;
if(clicks >= 10 && reward_received == false) {
click_power = click_power + 1;
reward_received = true;
}
document.querySelector('.total-clicks').textContent = clicks;
}
</script>
</body>


im trying to use the "reward_received" var using boolean telling if its true or false. every time i try to make a new reward i use reward_received1/2/3 ect.but when i run it, it will only do the reward with the highest required amount. please help and make it make since for a beginner. Thank you for your efforts.

## 1 Answer

This is the same as checking for adding a life for a given score.

The key is to change the check value each time it is achieved.

Here are two possible implementations:

## Implementation 1

Add another variable var next_reward = 10;

function addClick() {
clicks = clicks + click_power;
if(clicks >= next_reward) {
click_power = click_power + 1;
next_reward = next_reward + 10; // or any formula your like
}


## Implementation 2

To use an array instead define two variables:

var reward_index =0;
var next_reward = {10,30,500};

function addClick() {
clicks = clicks + click_power;

// check for end of the array
if(reward_index < next_reward.length)
if(clicks >= next_reward[reward_index]) {
click_power = click_power + 1;
reward_index = reward_index + 1;
}
// optional
else {
reward_index = next_reward.length -1; //set last element to ...
next_reward[next_reward.length -1] = next_reward[next_reward.length -1] * 100; // or any formula your like
}


Exclude the else if no rewards are needed after the array is exhausted.