Hi to all,
I have no clue how to achieve this kind of style (DallE Ai picture) by having a shader and custom textures applied to a 3D object.
I see an outline (maybe sobel on normals and depth), and a lot of noise which reminds me of some Watercolor shaders. But other than that I have no idea.
I would be grateful for some help/ideas what components a shader should have to make this (I am using Unity HDRP for now)
Cheers!