Hi to all,

I have no clue how to achieve this kind of style (DallE Ai picture) by having a shader and custom textures applied to a 3D object.

I see an outline (maybe sobel on normals and depth), and a lot of noise which reminds me of some Watercolor shaders. But other than that I have no idea.

I would be grateful for some help/ideas what components a shader should have to make this (I am using Unity HDRP for now)


  • \$\begingroup\$ The closest you will get is with a cell shader, manual generation or photo reduction. \$\endgroup\$
    – agone
    Commented Nov 18, 2023 at 0:53


You must log in to answer this question.

Browse other questions tagged .