I am experiencing some weird behavior. I am making a VR game in Unity using OVRPlayerController
. I have a menu scene that is a full small level with an OVRPlayerController
and when you press a UI element it loads another scene with an OVRPlayerController
.
If I load the scenes individually then everything works perfectly - however, when I transition from the menu into the scene - the player controller position is changed. I wrote a script to fix this - however now when I go from the menu, to the scene, and back to the main menu, the player position there is changed. I even tried using a static class to determine if it is the first time the scene is loaded and to position things differently to try and overcome this behavior - but I think maybe I am just misunderstanding something. Is the player controller from the menu scene being taken into the second scene and maybe that is what is causing this weird position shift? When I come back to the menu level, one of the images also doesn't fully load that does load when you first start the game.
I don't understand why the process of loading the level does not simply load it fresh - and I am wondering if some scene state is being carried over even though I haven't specifically programmed that?
Any pointers would be much appreciated!
DontDestroyOnLoad
. If you have one controller per level and you don't destroy it, your code needs to make sure there is only one controller. \$\endgroup\$