0
\$\begingroup\$

I want to implement oriented collision in unity as a test, and for convenience I just wanted to know if local space is also based on rotation. I wanted to check at least two objects against each other while also being accurate to their rotation. Is it true?

\$\endgroup\$
1
  • \$\begingroup\$ This sounds like a question you can answer by testing it. Have you seen any evidence that suggests rotation is NOT considered in these transformations? \$\endgroup\$
    – DMGregory
    Commented Oct 8, 2023 at 14:04

0

You must log in to answer this question.

Browse other questions tagged .