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I'm making a puzzle game and I need two pieces that look like they fit together (like a DVI port and DVI plug). I want them to be two separate scenes because I want to place and animate them separately.

What's a good way to set this up to make it easy to edit them and keep their shapes in sync?

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1 Answer 1

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  1. Put each half in its own scene (A and B).
  2. Place both in a scene that's just for editing them (E). This is a normal scene that you don't spawn in gameplay.
  3. Edit them in scene E.
  4. On the instances of A and B:
    1. "Make Local".
      • This severs the relationship to the saved scene.
    2. "Save Branch as Scene" and overwrite original.
      • This recreates the relationship to the saved scene and updates the scene file.
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    \$\begingroup\$ To be clear, it is called "Make Local" in Godot 4 too. As far as I can tell "Discard Instancing" was renamed to "Make Local" in Godot 3.1. Addendum: this is the pull request for the rename github.com/godotengine/godot/pull/19729 \$\endgroup\$
    – Theraot
    Sep 30 at 23:59
  • \$\begingroup\$ @Theraot: Thanks! I've updated my answer. \$\endgroup\$
    – idbrii
    Oct 3 at 17:19

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