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For a simulation, I imported a mesh structure into my Unity project. This mesh consists of triangles and cannot easily be modelled by spheres/ cubes etc. I am wondering, if there is a way to get the diameter of the cross section of the mesh (which is a tubular structure). So far, I tried to get this diameter by adapting the size of cubes so this cube ends up roughly fitting the diameter of the mesh (so using it like a measuring tape) Is there a better tool to do this? Thank you very much in advance!

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    \$\begingroup\$ In what way does your cube-as-measuring-tape method fall short of your needs? In what way should answers try to improve on this approach? \$\endgroup\$
    – DMGregory
    Commented Sep 20, 2023 at 12:15
  • \$\begingroup\$ How accurate do you need it to be? Would simply getting the extends of the bounding box be a "good enough" solution? \$\endgroup\$
    – Philipp
    Commented Sep 20, 2023 at 13:15

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