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Some games have all their assets in one .pak file or something. Or have all their textures in a single atlas. Others have their different assets in different files.

What are the pros and cons of each approach?

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    \$\begingroup\$ I discuss some of these benefits and complications in an existing answer here, if that might be of some help. \$\endgroup\$
    – DMGregory
    Jul 10 at 10:29

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