In my game you don't have inventory slots, you can hold two things if your player has 2 arms and so on, you can hold more things if you equip a bags on your belt or backpacks... and you can carry even more things if you buy a horse or a carriage or even a ship to sail the waters while trying to avoid other players or pirates... carrying stuff is very much a great part of the game.
and you can also carry npcs or your fallen or injured teammates.
so I was thinking of methods to do this, is this as simple as taking the model of a player/npc/object and adding it as a child of the carrying player and apply to the carried thing the animation loop that constantly plays the pose ''carried" ?
I'm asking becase yesterday i wasted like 3 hours assuming something was easy and basic only to find out it is incredibly stressful.